The global gaming market is estimated to rake in over $184 billion and continues to grow daily. According to Newzoo, mobile gaming now accounts for 50% of that global market, dwarfing the console ...
Unity remains one of the most powerful and versatile game engines in the world—powering mobile, PC, console, AR/VR, Web3 and even emerging platforms like Telegram mini-apps. As demand for ...
SAN FRANCISCO--(BUSINESS WIRE)--Unity (NYSE: U), the world’s leading platform for creating and growing games and interactive experiences, today announced that Unity 6, the most stable and best ...
Unity has been front and centre for a growing number of games developers for years now and their big bet on the implementation of AI as the way to seal the deal and power ahead has been no secret. Now ...
Unity Software's stock, despite past struggles, is set for a comeback in 2025. Unity's graphics engine dominates the mobile game market and is having increasing success in consoles, PC games, and ...
5 Best Online Game Development Courses to Boost Your Skills in 2024 Your email has been sent Discover the best game development courses of 2024 to enhance your skills. Explore a variety of programs ...
Tyler Lacoma has spent more than 10 years testing tech and studying the latest web tool to help keep readers current. He's here for you when you need a how-to guide, explainer, review, or list of the ...
CrazyGames announced that it will hold the Unity-focused Crazy Web Game Jam 2024, running from November 1 to November 8, 2024. Leuven, Belgium-based CrazyGames said the seven-day global game ...
Epic Games is teaming up with arguably its biggest game development rival, Unity, to bring games made using Unity’s engine into Fortnite. The change will mean that Unity games could sit alongside Epic ...
Microsoft is getting a lot of heat from the indie-gaming community for not permitting developers to publish their own games. The company made something of a peace offering today, not by reversing that ...
As a tech journalist, I get a lot of press releases. Most of them I ignore, either because they're completely unrelated to the areas I work on, or because they're announcing something too unremarkable ...